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Post by || Saphira || on Jul 8, 2014 4:22:35 GMT
PACK NEWS "For those of you who have missed the most recent Pack updates." 7.7.14 Phantasm claims leadership over Iustitia. Under his strong-handed guidance, what new direction will the Pack take?
THE POLITICAL ALLIANCES
| CHALLENGES
| - Inspire - Unknown
- Roaring Falls - Unknown
- Sacred Forest - Unknown
- Exousia Katharos - Unknown
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n/a
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RANKINGS "Know your place." ♂ - 1 || ♀ - 0 || Total - 1 α ALPHA α | PHANTASM | BALTHAZAR | SCION | HEIR | β BETA β | BETA | BETESS | γ GAMMA γ | GAMMA | UMBRA | CHIEF | UMBRA | UMBRA | UMBRA | MILITARY GUILD | GENERAL | WARRIOR | WARRIOR | WARRIOR | ESPIONAGE GUILD | CHIEF SCOUT | SCOUT | SCOUT | SCOUT | CHIEF SPY | SPY | SPY | SPY | PROVIDERS GUILD | CHIEF | HUNTER | HUNTER | HUNTER | PEACE CORPS | AMBASSADOR | EMISSARY | EMISSARY | EMISSARY | MEDICAL GUILD | SHAMAN | VATES | VATES | VATES | TIRO | ARCHER (PHANTASM) | TRAINEE | TRAINEE | TRAINEE | YOUNGLINGS | PUP | PUP | PUP | PUP | Ω OMEGA Ω | OMEGA | OMEGA | OMEGA | OMEGA | OFFENDERS | WARDEN | CAPTIVE | CAPTIVE | CAPTIVE | BANISHED | BANISHED | BANISHED | BANISHED | WANTED | WANTED | WANTED | WANTED |
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Post by || Saphira || on Jul 8, 2014 7:07:51 GMT
RANK DETAILS "Think carefully about which position suits you best." ALPHA Maximum, two, usually the alpha and his mate. Their words are law.
SCION The Heir of the Pack, usually one of the Alpha pair's pups, but can be chosen from without as well.
BETA Maximum, two. Does not need to be a mated pair. They are the second-in-commands, and take charge when the Alphas are indisposed.
GAMMA Maximum, one. Beta-in-training. Third in command. They take charge when both the Alphas and Betas are indisposed.
UMBRA The elite forces. Secretive and mysterious, it is a high honour to be invited to join. They are the crème de la crème, and are usually on dispatched in matters of high urgency and great importance.
MILITARY GUILD These are the warriors and defenders of the Pack. When push comes to shove, the Warriors will be sent out to do battle, led by the General.
ESPIONAGE GUILD No one truly knows for certain who they are. They operate in utmost secrecy. There are two branches: Scouts and Spies. Scouts keep watch over the Pack's terrain, often staying away from the main Den for moons at a time, ensuring that the territory is secure. Spies are sent to other packs and locations to mingle, feeding the Alphas information about the currents outside the Pack.
PROVIDERS GUILD They are the hunters and gatherers, often doing a mixture of both duties. They ensure that the Pack has enough to eat, as well as plan the stores for the winter or famines.
PEACE CORPS They are the diplomats of the Pack. The Alphas send them out to negotiate treaties and agreements, often in lieu of themselves, to negotiate on their behalf.
MEDICAL GUILD They are the healers of the Pack, led by the Shaman. They are usually compassionate creatures, with a deep understanding of various herbs and injuries. They are in charge of replenishing and maintaining the medical supplies. Furthermore, the Shaman is also in charge of interpreting signs and prophecies for the Alphas.
TIRO These are those who have grown old enough to decide upon a duty in the pack. Having stated their choices, each will be apprenticed to one of the wolves within their chosen Guild. Pairing of apprentices to their mentors is left to the Guild Leaders.
YOUNGLINGS These are the young pups in the Pack, too young to take up duties. They are generally cared for by all the Mothers in the Pack, who will also teach them the basics while they are growing.
OMEGA These are lowest-ranking wolves in the Pack. They have little say, and often, their opinions are easily dismissed. This position is usually given as punishment. Wolves will have to earn their way back up the ranks.
OFFENDERS The offenders are guarded by a Warden. Captives are wolves who have been captured as hostages, and brought back to Pack Land. Banished are those who have committed unforgivable crimes, such as treason. They will no long be welcome on Pack Lands, and Pack members are expected to warn them off. Wanted are those who have escaped, before facing punishment from the Alphas for their crimes. Warriors are usually sent to track them down and bring them back to see that justice is served.
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